This is a gametime estimator. It is based upon the timestamps send by gameserver every 15 game minutes. With thanks to Tchrin, TheDude and Devalin for their support or coding.
There are four variants: plain text, active counter, static image and tab delimited plain text.
The #atitd channel on irc.sorcery.net also has a bot named 'atitdtime'. Typing '!atitdtime' will display the current gametime estimation.
Also check out the cool trend graph of realtime:gametime.
For (wiki research page) timers you can use this timer page.
Brought to you, with pleasure, by ArmEagle.
Maintenance:
- The file aux.php contains some remarks and settings that need to be changed after the start of a new Tale.
Updates:
- Update: tabtime.php has the latest realtime:gametime ratio added to the tablist.
- Update: i added an optional parameter 'tbl_id'. By default (0) this will use the normal time table. With (1) it will use a different table which i manually have to feed timestamps to keep it uptodate (for hiccups etc). Was a temporarily method for during the betaserver. A more permanent system will be replacing it in due time.
- Update 16-08-2006 Because of miscommunication the backend for these scripts was changed -to support multiple versions of a gameserver running- in a faulty way. This now results in receiving gametime entries from two different gameservers using the same identifier (Teppy has been running a debugserver for quite a while, because of the low load it overtook the live server. This now results in the scripts being based on the data of the debugserver).
- Note: The base script was changed to cope with the faulty data. It should work as long as things stay like they are now..
- Update 18-08-2006: The trend graph is somewhat working again (showing graph for live server instead of boring debugserver.